Storm FX Blog

News, Tools & Downloads

Stay on top of what happening in your field. We’ve created a single point for regularly updated articles, resources, industry news and other stuff we find interesting. If there is a topic you would like to see an article on or a general question you would like answered, please let us know and we’ll see what we can do. Otherwise, enjoy!

New Release | Phoenix FD 3.0 for 3ds Max


Phoenix FD 3.0 for 3ds Max has been given a full makeover, with its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects. Another good news is that this all-in-one fluide dynamics plugin is now more afforable.

To celebrate this release, we are offering bundle deals at 39% off:

• with new purchase of V-Ray 3.0 for Max

• with upgrade from V-Ray 2.0 from Max

• with 5 Simulation Nodes and 10 Simulation Nodes

Call Storm FX on 1300 061 007 today for more information.

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VUE and PlantFactory 2015 Promotion

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Don't miss out on this fantastic deal, contact Storm FX on 1300 061 007 today to find out more!



Autodesk Perpetual License Changes


Autodesk is gradually transitioning new software purchases for their products to subscription options only.

By January 31, 2016 Autodesk will stop selling new perpetual licenses of individual products, and after July 31, 2016 Autodesk will no longer sell new perpetual licenses (both standalone and network licenses) of Autodesk Design & Creation Suites.

To ensure a smooth transition, Storm FX Account Managers will work with you to make the shift as seamless as possible, and can help with any questions you may have around these changes. 

Here are some frequently asked questions to get you started.

Can I continue to use my existing perpetual licenses?

Yes. You will be able to continue using your existing software licenses indefinitely, including any new perpetual licenses purchased before January 31 2016 (for individual products) and July 31 2016 (for suites).

Can I continue to use and renew my Maintenance Subscription for my existing perpetual license?

Yes. This transition does not affect your current maintenance subscription in any way. For perpetual licenses with active Maintenance, you will continue to receive updates to your existing software version along with other benefits for as long as you continue to renew your Maintenance Subscription on time.

How will I be able to purchase products after the end of sale of perpetual licenses?

You will purchase Autodesk Products via a subscription.

Why is Autodesk making these changes?

Subscription offers a simplified and more flexible customer experience, lower upfront cost, and the ability to pay for Autodesk products and cloud services for the amount of time that is right for you.

Where can I get more information?

If you would like more information on these changes, you can visit the Autodesk website. Or give us a call and we will be more than happy to help you through this transition. Contact Us 


Exciting New Products for BIM Managers

Storm FX are very excited to announce they are the very FIRST Australian and New Zealand resellers of two revolutionary solutions,  Enscape 3D and Fuzor 2016. Both are vital solutions that will bridge the communication and collaboration gap between BIM and visualisation teams.

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Using Revit? Wishing for instant visualisation to showcase your design? Fuzor is a premium visualisation tool that synchronises with Revit in real time.

  • Supercharge your workflow with Revit and Sketchup.
  • Streamline department collaboration.
  • Save time with features such as Fuzor’s clash reports, lighting reports, GIS data support.
  • iOS, Android mobile device playback and Oculus support.

Find out more



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Need to turnaround a quick walk-through for stakeholders, direct from your Revit workstation? With Enscape 3D, a high quality visualisation is available in real time

  • No need for cloud uploads, Enscape does its work securely on your machine.
  • Changes in Revit directly visible in Enscape!
  • Prepare visualisations for every client meeting without additional effort.

Find out more




V-Ray for NUKE

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V-Ray for NUKE - now available!

V-Ray for NUKE is a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

Click here for more key features on V-Ray for NUKE

Contact us for more information


V-Ray 3.1 for Maya now available

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V-Ray 3.1 for Maya now available! 


V-Ray 3.1 for Maya contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras. The free update also offers more efficient handling of proxy objects, an improved global illumination algorithm, and faster rendering performance.

V-Ray RT GPU now supports:

  • Hair & fur
  • Subsurface scattering
  • Displacement & subdivision surfaces
  • Light Cache GI
  • Anisotropic highlights
  • UDIM textures
  • Texture baking
  • QMC sampling on NVIDIA CUDA devices

Proxy Object improvements:

  • Identical proxy objects are now automatically instanced
  • Improved viewport previews with mesh simplification options
  • Import multiple proxy objects at once
  • Support for hair and particle instances
  • Support for instancing Ogawa Alembic files
  • Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Additional New Features in V-Ray 3.1:

Maya 2016 support

  • Full support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  • Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing

Workflow & User Interface

  • Quick settings
  • Light Lister
  • Tooltips
  • Updated default render settings


  • Faster rendering of dynamic meshes, proxy objects, and instances
  • Faster rendering of hair and fur
  • Intel Embree acceleration for hair and fur
  • VRayClipper – for cutaways and sections


  • Light meter – new helper object for lighting analysis

Global Illumination

  • Updated Light Cache algorithm removes light leaks and improves animation

 Volume rendering

  • Probabilistic shading for faster volume rendering


V-Ray 3.1 for Maya is a free update for all V-Ray 3.0 for Maya customers.


Contact us for more info



Our latest free update to V-Ray for 3ds Max is now available

Our latest free update to V-Ray for 3ds Max is now available. V-Ray 3.2 is fully compatible with 3ds Max 2016 and is VR-ready.

VR Cameras – The two new VR camera types will render stereo cube maps and spherical stereo images. This allows artists and designers to output V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR.

V-Ray RT GPU improvements – Among the new features and speed improvements is QMC sampling. Licensed from NVIDIA, QMC sampling provides overall speed improvements and resolves noise quicker when using CUDA.  

Additionally, V-Ray RT GPU now supports:

  • Displacement
  • Anisotropic highlights  
  • Composite map  
  • Output curves
  • Texture baking
  • UDIM support (MARI)

Volume rendering

  • New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows users to import and render data from popular effects applications like Houdini and FumeFX.

Distributed rendering

  • Add or remove distributed rendering nodes on the fly

Global Illumination

  • Refined Light Cache algorithm removes light leaks and improves animation


  • New preview types for proxy objects – includes mesh simplification for optimized proxy display
  • Faster rendering of hair and fur
  • Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

3ds Max 2016

  • Full support for new Physical Camera – co-developed with 3ds Max team
  • Support for new Physical Camera Exposure Control
  • V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera

Contact Us for more information