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Software arrow Rendering Software arrow Chaos Group V-Ray for NUKE

Software arrow Rendering Software arrow Chaos Group V-Ray for NUKE
Chaos Group V-Ray for MayaChaos Group V-Ray for Rhino

Chaos Group V-Ray for NUKE

Chaos Group V-Ray for NUKE
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V-Ray for NUKE is a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

WHY SHOULD COMPOSITORS USE V-RAY FOR NUKE?

  • Expands the 3d capabilities of NUKE, so compositors can light, render, and composite in one application.
  • Gives compositors better control over lighting, materials, render passes, and final shot output.
  • Lets compositors create any render element (render pass, matte, etc.) they need on the fly.
  • Allows compositors to adjust and match 2d and 3d elements simultaneously.
  • Gives compositors more creative freedom and artistic control.
  • Offers a familiar node-based workflow, making it easier to adopt.


WHY SHOULD STUDIOS USE V-RAY FOR NUKE?

  • Saves time and eliminates the back and forth between NUKE and 3d applications.
  • Maximizes project timelines by allowing compositors to make necessary changes up until final delivery.
  • Allows for a more collaborative, non-linear workflow between 3d and compositing teams.
  • Helps teams review, change, and final shots faster.


V-RAY FOR NUKE FEATURES

Rendering

  • Multithreaded CPU rendering
  • Highly optimized, adaptive ray tracing
  • Precise path traced global illumination


Geometry

  • NUKE ReadGeo – Alembic, FBX, & OBJ
  • V-Ray proxy objects – Alembic & vrmesh
  • V-Ray scene files – vrscene


Lights

  • HDR image-based environment lights
  • Rectangular & spherical area lights
  • Mesh lights
  • Photometric IES lights
  • Ambient light
  • NUKE lights – Direct, Point, Spot


Cameras

  • NUKE projection cameras – Project3D node
  • Depth of field
  • 3D motion blur
  • Spherical, cylindrical, cube & fish eye camera types


Materials

  • Physically-based materials
  • Multi-layered materials
  • Subsurface scattering & skin material
  • Car paint material
  • Material overrides
  • NUKE shaders – Diffuse, Emission, Displacement, UVTILE


Textures

  • Memory efficient tiled EXR and TX files
  • Displacement & subdivision
  • Dirt & occlusion
  • Fresnel
  • Ptex
  • Utility & override textures


Render elements

  • 36 beauty, matte, and utility render elements

Contact us for more information

Manufacturer: Chaos Group


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