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Vendors arrow Pixar arrow Pixar’s Renderman 20

Vendors arrow Pixar arrow Pixar’s Renderman 20
Pixar's TractorPixologic ZBrush 4R7

Pixar’s Renderman 20

Pixar’s Renderman 20
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What’s new in RenderMan 20?


Originally developed at Disney, RenderMan's new denoising technology can dramatically reduce render times while delivering images of the highest quality. You can now render faster with fewer samples, resulting in an initially noisier image which is then transparently filtered by the Denoiser, producing a high-quality final image. Denoiser is capable of reducing render times by an order of magnitude, and can handle shots with extreme motion blur and depth of field. With this new edition, the "make pretty" button has also arrived!

Visualizer Integrator

The Visualizer is a new integrator for viewing a scene as RenderMan "sees" the geometry, showing wire-frames, surface parameterization, normals, etc ... useful for turntables and portfolios. Additionally, the highly efficient Visualizer provides extremely fast feedback for interactive production rendering, especially on large scenes that can otherwise be cumbersome to work with. Simply switch on the Visualizer, and quickly position the camera, dial in depth of field, and adjust motion blur.

Marschner Hair

RenderMan now ships with a special RIS Bxdf for hair and fur developed at Pixar Animation Studios for feature film production. Because this shader was developed and tested for Pixar's own productions, the Marschner Hair is capable of producing movie quality results, quite literally. This advanced model for simulating hair provides four specular components, including an unique backscatter control for creating the most realistic results possible.

Physical Camera

In reality nothing is perfect, and the new Physical Camera in RenderMan fully embraces the imperfections of real-world cameras. Now you can fully simulate optical properties from tilt-shift focus, lens distortion, chromatic aberration, vignetting, and more.

Intuitive Holdout Workflow

Compositing CGI elements over live action is crucial for VFX work and the new Holdout Workflow in RenderMan makes this process simple, making it straight forward to capture shadows, reflections, and other elements to combine them with a background plate during interactive rendering.

New Lights, Light Localization, & APIs

Version 20 brings numerous advances to RenderMan's lights. New streamlined light shaders are provided for the RIS mode, including a user-friendly Daylight Shader. Light localization is a new mode which can reduce noise for multiple direct lights, and finally customization of lights is now easier with a new API for light filter plug-ins.

Volumes & Maya Fluids

The performance of volumes has been enhanced in RenderMan RIS, including the ability to overlap volumes. Volumes of varying density, albedo, etc, may be nested to achieve physically accurate results. Additionally, RenderMan for Maya now supports Maya Fluids in RIS.




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