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Cebas FumeFX

FumeFX 2 is a powerful fluid dynamics engine designed for the simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Its versatility, robustness, and intuitive workflow make it a perfect solution. 

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Cebas MaxVR.qt

QuickTime represents one of the most successful file formats for displaying 2D and pseudo 3D data on the web.  maxVR.qt 2.0 is a 3ds Max 2008-2011 and 3ds Max Design 2009-2011 plug-in that lets you easily create QuickTime MOV files. 

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Cebas stairMAX

Welcome to stairMAX R2, the advanced stair builder plug-in for 3ds Max 2008-2011 and 3ds Max Design 2009-2011. stairMAX lets you create parametric stairs and escalators from within 3ds Max and 3ds Max Design. 

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Cebas thinkingParticles

thinkingParticles is the ultimate rule based particle system for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, offering unparalleled power to the user.  

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Di-O-Matic Bulge-O-Matic Plugin for 3ds max

Bulge-O-Matic, is an advanced spherify modifier used to project object vertices onto a Sphere. 

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Di-O-Matic Cluster-O-Matic Plugin for 3ds max

Cluster-O-Matic is a powerful selection modifier for 3ds max which allows you to create advanced soft-selections and then animate them with ease. 

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Di-O-Matic Facial Studio Plugin for 3ds max

Need to create a realistic, caricatured or cartoon head in 3ds max ? Whatever the ethnicity or gender you are seeking to create, Facial Studio (3ds max edition) will greatly facilitate the once complex task of creating 3D heads. 

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Di-O-Matic Hercules Plugin for 3ds max

For all those who thought muscular systems were only for major production studios and required complex custom rigging and scripting Hercules, Di-O-Matic’s innovative muscular animation plug-in for 3ds max. 

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Di-O-Matic Morph-O-Matic Plugin for 3ds max

Are you looking for a better morphing solution in 3ds max?  Don’t look any further… our award-winning Morph-O-Matic is just what you need. Morph-O-Matic excels where other solutions fail to deliver. 

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Di-O-Matic Pose-O-Matic Plugin for 3ds max

It is no secret that most game engines do not support morphing for facial animations. Many rely on a bones-based rig and require the subsequent exporting of facial animation to the game engine. Pose-O-Matic is the solution you have been seeking. 

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Last Updated: Friday, 18 April 2014 03:57